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using ServerBase.Other;
using ServerBase.Protocol;
using UtilPublic.ServerLoger;
using ServerBase.Service;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UtilLib;

namespace ServerBase.Config
{
    /// <summary>
    /// 策划设置配置
    /// </summary>
    public static partial class Conf
    {
        //全局配置
        public static Dictionary<EGlobalId, GlobalConfigExt> ConfGlobal = new Dictionary<EGlobalId, GlobalConfigExt>();

        //姓名表
        public static List<string> ConfSurnameExt = new List<string>();
        public static List<string> ConfMalenameExt = new List<string>();
        public static List<string> ConfFemalenameExt = new List<string>();
        public static List<string> ConfBadwordsExt = new List<string>();

        //掉落
        public static Dictionary<int, ConfigDropExt> ConfDropExt = new Dictionary<int, ConfigDropExt>();

        //房间
        public static Dictionary<string, ConfigRoomExt> ConfRoomExt = new Dictionary<string, ConfigRoomExt>();
        //城市房间 <城市, list<房间名>>
        public static DictList<string, string> ConfCityRoom = new DictList<string, string>();

        //技能应用类别
        public static List<string> ConfListUsage = new List<string>();

        //兵器类型和应用类型对照
        public static Dictionary<EWeaponType, ConfigWeaponTypeExt> ConfWeaponTypeExt = new Dictionary<EWeaponType, ConfigWeaponTypeExt>();

        //战斗动作人类
        public static Dictionary<ERace, ConfigRaceExt> ConfRaceExt = new Dictionary<ERace, ConfigRaceExt>();

        //技能动作
        public static DictList<string, ConfigCbtAction> ConfSkillActionExt = new DictList<string, ConfigCbtAction>();

        //闪躲描述
        public static DictList<string, string> ConfSkillDodgeExt = new DictList<string, string>();

        //招架描述
        public static DictList<string, string> ConfSkillParryExt = new DictList<string, string>();

        //战斗伤害描述
        public static DictList<string, ConfigCbtDamage> ConfCbtDamageExt = new DictList<string, ConfigCbtDamage>();

    }
}